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For the latest info on the Vangobot Project, see Pop Art Machine

GI Coop

05 13 2011

On the coop pix … using the photos as-is I’m having a hard time finding the right balance of detail using brush rendering techniques.  When that happens we either go to a higher level of abstraction or we need to photoshop the source to help the rendering software determine what is important and what should fall out.  would you do that with these pix?  basically i’m looking to create relatively wide areas of bound color that will form the background so selective medians or sharpens would be appropriate.
three layers:+one like what you’re painting now.
+two like vase #1 but detail strokes mixed in like last layer of vase #2 and only painting areas that are 15% threshold different from the underpainting
three
+3 take 15% threshold difference from layer1+layer2 paint with 1/8 brush

flattened makes the attached in 64 colors .. it would be a chore but is possible.  i think we need to get 16 hour days (sensors and multi single color syringe, ie 2 white, 2 black, 2 X or whatever) before attempting.

oddly enough.. i went back to check those file sizes and while it is big, it’s not an order of magnitude larger than some others we’ve already done so in fact i would say that three layer render is reasonable… that’s good.
I’ve been considering suggesting we do 4 12′s until we are more confident like a 6-6 machine runs during lunch. With a sitter.That render looks great.

Lets talk about that… range finders are here.  Install next week if all is good.
03_21_2011
Elevator
I already sent a note with this:thru 2078 paint with one extra black in violet

2078
black: 86.9055535917192
white: 23.2185859091697
red:
orange:
blue: 11.4256077285926
violet:
yellow: 5.3840631730079
green: 6.6236468890334

here;s the rest of the report….

2078 thru 2161 continue to paint with one extra black in violet… but your white will need to be full when starting from 2078.

2161
black: 65.9184456788744
white: 43.4292344339029
red:
orange: 6.66084192497503
blue: 4.45666529778844
violet:
yellow: 19.7448120435123
green: 2.29397147472638

The last block mix is 2180
————————-
2180
black: 10.8513752857736
white: 33.1565567699833
red:
orange: 3.27610876509331
blue:
violet:
yellow: 3.36385964141169
green: 0.482037598102584

So you’ll  just need to top off the primary black and fill the primary white to finish.

Excellent thanks!
Finish the layer with orange in orange and one extra white in violet.  you will need to refill multiple times and you will need to fill black one more time so just keep it full to avoid early stop.SOMETHING to consider… when there’s a “must stop before X” order you might want to hand code an M0 (MSG, paint change) or something at the bottom of the o2112 sub, e.g.  I think I’m normally sending you points at which you must stop using the extra color in slots that then become active in proper color.

I can start putting those in there for you if you want but I have not done that to any of these.

Not sure how far back you need to go in VB4 to fix the oopsie but maybe you could paint the bad spots white, pick a point to capture that and fake it a little bit with paint coming off the palette just to get it going.

If you know roughly where it started going to shit, let me know … or send a picture and a guess as to approx sub number and I can probably help you out there a little bit.

03_21_2011

I was through to 2170 and backed up to 2131?? That got most of it. I was gout to paint out with gesso what was done this pm and go from 2124 cover anything that got over painted without he gesso. I will put the m1 in there good idea.
The mix after 2112 is the first w orahge I think.  Catch ya later
If you can get back in it would really kick ass because from 2200 you should get to 2232 with one extra white in violet.  Then thru the end you can get finished by morning with white in blue, violet and green.
(B.jpg)
picture looks great, thanks!!
Yeah I thought so too. How hard would the phone home system be?Also I think we ditch orange and violet and make our own cyan. I see some problems with the cyan mixes. Just because the are such small amounts of paint we are not always getting blue we pause for ten after green but not always after blue. I am guessing that is based on paint amount buy might be more accurate just Orr mix it prob save some time too.

Yes & yes.  I’ll write the phone home… requires network so maybe rig more permanent cable for both machines.  I will send M programs.Cyan … the blue no pause is a bug where total blue usage causes no pause.  We can talk strategy.  I have some thoughts.  Bug is easy to fix.

03_21_2011

Could we have another z height variable for paint gathers?

A smaller brush needs to dive less then a larger one… Bristle length deal.

No problem… I’ll add it.
Cool!Vb4 brush got stuck in the tank and paused at 2167

vb3 ran out of paint no problems.

I am getting4 going now.

The changes are in place — I can re-run code for vb4 if you need want it. Send pix when you can.
Will. Do. Code is fine for this round just thought it would be nice to control

03_21_2011

Center line looking great. Our best yet tanks aren’t far behind.

Couple of issues
Weird paint mixes on vb3
I’ll call you in the am to discuss.

I’ve idled both machines for the evening. Reasoning was they look to good to let anything fuck up.

I installed the UPs haven’t tested them will do in the am.

Very cool!  And thanks for seeing it through tonight!  I agree finish fg take our lumps and do another.  I definitely like the bg and line but need to balance the fg blocking with smaller shapes while maintaining plane contrast.  I wont critique any more!Ill get a file up there for the rest.

I’m going to start on the other coop image unless you want something else just let me know!

coop1_final

No lumps its powerful in person.
I agree second coop.

Watch a time lapse movie of the Grand Island Nebraska, Aurora Coop Painting #2

Categories: paintings | Tags: Painting, Painting Machine, Painting Robot, Vangobot 4
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